Project notes /
Popping It
An incremental clicker: pop bubbles, buy upgrades, and keep popping.
Incremental clicker

My contribution
Game Designer · Artist
I used this incremental clicker to explore player psychology and retention through a simple loop: pop bubbles, earn upgrades, and pop more bubbles. I designed progression to make those upgrades meaningful, refined the balance through playtests, and created all the art and UI.